![]() The Sullenlands Adventure Omnibus & Guide (containing Nebin Pendlebrook's Perilous Pantry, Frost Fang Expedition, and Crypt in Cadaver Canyon – plus a fourth complete adventure, The Bellows of Bromforge, not available for separate purchase).The Sunken City Omnibus collection of introductory adventures (containing Perils of the Sunken City, Ooze Pits of Jonas Gralk, A Gathering of the Marked, and Lair of the Mist Men).Purple Sorcerer's DCC scenarios feature colorful funnels with gaudy vistas, melodramatic characters, and deadly perils. Purple Sorcerer produces free online DCC generators and that indispensable DCC utility, the Crawler's Companion. Purple Sorcerer Games is one of the oldest third-party publishers supporting the Dungeon Crawl Classics RPG from Goodman Games. Delver Magazine issue #1 and issue #2.All four Tomes supplements: Lost Adventures, Lost Artifacts, Lost Hirelings, and Lost Pages. ![]() Use these play aids before or during your game sessions to generate quick side quests, nonplayer character hirelings, magical treasures, and spur-of-the-moment colorful details about any sword, skeleton, trap, tome, brazier, blessing, scroll, song, map, Wanted poster, or owlbear that suddenly appears on the scene. In the endgame, switch to Temporal Hammer, and be happy with your very own Battle Mage TM kicking asses all around.This new offer gathered a dragon hoard of dungeon maps and random tables from The Tabletop Engineer for the Old-School Essentials tabletop fantasy roleplaying game and other Old School Revival RPGs. That'll get you into 20-ish damage bracket easily, not including the bonuses from Artifacts, Tattoos and, possibly, Eyes of the Finite - which can drag you into 30-ish and beyond. in rough order of appearance, Quickice Axe, Runic Blade of Tol Danor & Galvanic Hammer) - you'll get the penalty for Heavy Weapons, but with 4 Might Edge, a decent Might Pool and Aligern's Combat Magus, you'll easily get to 100% to-hit - and/or Light Intellect weapons: Whispers and, later, Ecstasy Paralyzer don't invest into Intellect Edge, since the Intellect weapons suck in endgame - your Intellect Pool should be enough, giving you a nice bonus to Willpower in the meantime. Since he's severely penalised in Speed (both in terms of Pool and of Edge), you'd either have to use 2-H (no shield!) Heavy Might weapons (i.e. (recommended) use Aligern as a mixed mage/fighter, get him 4 Might Edge and put all Pool into Intellect, and ignore his Medium Weapons preference, while respecting him as a Might/Intellect hybrid. ![]() This will make the damage output of the team very low, making the fights long and tedious, especially if you have Rhin in your party. (not recommended) use Aligern as a support healer/buffer/damage tank only, ignoring the fact he's a battle nano at all. ![]() Sadly, there simply ain't anything better available in this category (see 3. That, as you have already noticed, will make him really lacking in the midgame. (not recommended) use Aligern as a mixed mage/fighter, and stick strictly to Medium/ Might weapons - that'll leave you with Battleaxe bought ASAP in Circus Minor (7+2*3=13 damage with 3 Effort+Edge) for the majority of the game, and with Temporal Hammer (16+2*6=28 with 6 Effort+Edge) in the game's ending. Thus, with Aligern, you can take one of three possible roads: Sadly, T:ToN is awfully unbalanced in this aspect most of the good weapons are either Speed-based or Heavy & 2-H. Tl dr don't bother with Medium Might weapons for Aligern after Sagus Cliffs - use Heavy Might or Light Intellect weapons instead
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